Prototype id: The prototype id of the weapon.: The minimum ST required for the weapon.: The ratio of value to weight of the weapon.: The value of the weapon, in bottle caps.: The maximum amount of ammunition held by the weapon's magazine.: The type of ammunition, if any, consumed by the weapon.Because the size of the range penalty is not exactly known, this can't be simply reconciled with Weapon Accurate the combat article suggests that Weapon Accurate mitigates 5 hexes of distance. If the range is a link, the weapon has the Weapon Long Range weapon perk, which increases the range at which range penalties start applying from 2*( Perception-2) hexes (i.e. : The maximum range of a weapon, in hexes.Burst fire is multiplied by the number of shots in a burst. : The damage per AP of a single attack of the weapon.: The AP cost of a single attack of the weapon.If the damage is a link, the weapon has the Weapon Penetrate weapon perk, which reduces the target's Damage Threshold to 20% (1/5) of its value, rounded down. : The damage caused by a single attack of the weapon.: The number of shots per use, or burst.Attack mode: The mode of attack: single shot, aimed shot, burst fire, thrown, swing, thrust, punch or placed.They are grouped according to type mostly for ease of navigation, although the One Hander trait cares about pistols and several companions care about animation pistols vs SMGs vs Rifles/Shotguns. a player character with a high Small Guns skill will be equally proficient with any pistol, rifle, SMG, or shotgun. Note that due to the way the skill system is structured, the type of weapon within a given skill doesn't matter, i.e.
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